[personal profile] dreaminghive
SMTx: Arcana Channeler
(a Persona reincarnation-sequel-AU-spinoff setting)
https://www.plurk.com/p/mhhvbt
https://www.plurk.com/p/mhs0jl

Setting Synopsis
The date is … some time after the Phantom Thieves saved the people of Tokyo and possibly the world from Yaldabaoth’s plans. How long, exactly, is unknown.

Welcome to the city of Hasushima - translated, Lotus Flower Island. Here, life is calm and harmonious. Clean power and advanced technology and biotech fuel a city whose citizens know they have a place and a role, or that one will be found for them. It looks like a lovely place to live.
There are, however… catches. This is a city in stasis. Its inhabitants never dream of the world outside the city walls - in fact, they barely dream of anything at all. They have no passions, no grand desires. That isn’t to say they are emotionless, just … accepting. Nothing changes on any meaningful scale, and no-one can conceive of it changing.

But humans can’t truly live without desires and hopes. Those are… elsewhere. Sealed away. Another realm exists alongside it, a city inhabited by those cast off desires, things that the people of the city are unable to or not allowed to acknowledge. This is Hasushima’s Shadowside. Chaotic and distorted, dangerous, but ... lively. It’s largely controlled by powerful Shadows cast by those who would have powerful hearts and desires, were they not sealed off.

A strange equilibrium. And one that just needs a little push to change. Something, perhaps, as simple as a butterfly’s wing, flapping in the wrong place…

… that’s enough to have the right people start to wake up. Enough to start to fracture the seal between their selves and the Shadowside, letting them cross over and investigate the hidden world behind their own, and in time… start to recall lives and personalities other than their own. Previous lives, whose powers have granted them a gift. A strength of heart, an affinity for the Shadows who populate the other world - through making pacts with them, the newly awoken visitors can channel their powers.

Their mission, then: to discover what happened to create Hasushima as it is now, to discover what lies outside the city, to learn from the pasts they remember, to work out how to fix things...
… while trying to stay out of trouble.

Location Information
Hasushima
The city of tranquility and order. Not a metropolis on the level of Tokyo(?), but busy enough. It’s advanced compared to 2017, but mostly in subtle ways - transit is clean and automated, medical science has a lot more options available, and renewable energy plants power the city’s complex infrastructure and computer networks. (...The fact that it requires any infrastructure and support at all is purely so that its populace have meaningful employment.) The city is surrounded by industrial facilities and advanced farms, forming a second layer of insulation from the outside; these are heavily automated, too, and the workers can only reach them via specific transit lines with permits. The whole place is governed by a mayor and council. While there are restrictions on family sizes due to the city’s size, there are no penalties or harsh enforcements. Why would someone want to break the rules, after all?
Parks exist within the city, but no animal life has ever been seen around them, not even insects - tiny machines and nanodrones do their dirty work.

In some ways, the populace is a very accepting one - but at the same time, they simply can’t conceive of things outside their experience. Basically, if someone can live a good, productive life they’ll be given the tools to do so, and what else is there to worry about? Recreational activities include simple competitions such as board games or sporting events, and the media tends towards documentaries about non-disruptive aspects of the past or news coverage of what’s happening around the city.

The idea of research or improvement is unheard of - science and mathematics remain static. Art or music for its own sake is equally foreign; pleasant aesthetics exist, but that’s as far as it goes. While individuals may choose their own casual and personal clothing, uniforms exist that are pretty much universal across the city. For example, schools share a common uniform for each tier of education, identified via emblem patches. (Also of note is that a lot of uniforms, including school ones, are unisex. Schools see all students with sailor collared shirts, and pants or skirts at their own discretion.)

Something that may be notable - citizens’ personal names are written purely in hiragana, losing all meaning.

Shadowside
The city of chaos and hopes pushed aside. Populated by both human form Shadows - though not everyone in the mundane city has one strong enough to manifest here - and demon-form ones formed by the collective minds of numerous citizens. It’s divided into a number of districts, each of which is controlled by a different powerful Shadow - which include the personal Shadows of the Channellers themselves. The controller’s influence and personality manifests itself in the general appearance of their governed area.
While this is a place full of conflicts, it is also rich in things like art and self expression. Records of the city’s past - its real past, the cause of its creation - exist here, though they’re potentially locked up and inaccessible.
The Channellers can exchange scavenged materials (item drops) for supplies here.
(This might be a fairly ‘open-world’ environment? Or less linear than classic SMT dungeon places. Can go after different targets at any given time.)

Outside…?
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Possibilities:
There “is” no outside. This little city and its Shadow are all that’s left of the world.
The real world continues outside just fine.
Shadowside “is” the real world, so to speak? It may be twisted and distorted, not Earth as we recognise it on the outside… but it’s an outside.
Someone who managed to leave Hasushima’s locality might get lost in a void, vanish, get twisted and turned around in some weird multi-dimensional way to end up back on the city’s perimeter… mobius weirdness or warping or something. (“The Wall of Darkness”, Arthur C. Clarke)

October 2022

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